Friday, June 23, 2017

The Wasteland of Gath: The Pit (Brother Adelmo); White Box

Brother Adelmo, loyal servant of The Great Imbiber (played by +Gothridge Manor)  left the bus with Kerg the Dwarf in tow. After a time, Kerg had to relieve himself and rushed forward to a massive pothole in the road to do so. Something he saw within alarmed him and he loudly exclaimed, "Jesus Christ!"

     There came a terrible moaning from the pit and out of it emerged three nightmare creatures. Despite the tar on their bodies, their pinkish-gray skin could be seen. They were about 3-4' tall with long, spindly limbs. Their fingers ended in sharp claws where the bone grew through the skin. They had dropping facial features, long floppy ears and a small mouth full of pointed teeth.

     Brother Adelmo was not sure what they were, but he recalled them having something to do with witches. At any rate, an impressive six rounds of melee ensued, with poor Kerg enduring the brunt of the assault. While the melee raged, Brother Adelmo saw a lumpy wasteland mutant sprint out of a bush and run into the desert along a path. There was no time to pursue as the monsters demanded full attention.

     Eventually the beasts were felled. Afterward, Brother Adelmo investigated the pit and found it to contain quite a bit of tar. Within the tar were the skeletal remains of various humans and humanoids. He also found a bucket containing severed hands and feet that the mutant had dropped. Was that freak feeding the monsters?

     Also found was a skull of unusual properties. This one was about 60% bone and 40% smooth aquamarine. Score!

     At this point, Adelmo bound Kerg's wounds. Adelmo thanked Kerg for his loyal service and bravery in battle and gifted him the skull!

XP for Adelmo: 15 from fleshlings + 87 from treasure = 103 xp

Treasure: Aquamarine encrusted skull worth 175 gp (gifted to Kerg)

Brother Adelmo has been very generous toward Kerg so there will be a -2 on the next Loyalty check.

Brother Adelmo's Melee Stats 
No. of Attacks: 6
Hits: 4
Hit Percentage: 67%
Damage Inflicted: 6, 5, 1, 4 (16)
Average Damage per Hit: 4
Kills: 4
Average Kills per Hit: 1
Initiative Rolls: 7
Result(s): 5, 4, 0, 2, 4, 0, 4 (19)
Average Initiative Roll: 2.7
Turn Attempts: 1
Successful Turn Attempts: 1
Turn Attempt Success Rate: 100%
Damage Sustained: 0
Bind Wounds Opportunities: 1
Hit Points Restored: 4
Average Hit Points Restored: 4

Thursday, June 22, 2017

The Wasteland of Gath: The Bus (Righteous Rude); Labyrinth Lord

With a thundering metal riff playing in the background, Righteous Rude; The Wrecker of Dunkelgrau, Sledgehammer of THE Metal Gods, Defender of The Faith, stepped out onto the blasted highway through Gath. For our session +Brutorz Bill and I employed Labyrinth Lords from Goblinoid Games.

     Soon after setting out upon the road, Brother Rude encountered a dwarf named Kerg, sitting at the wheel of a burned out car, banging his head against the steering wheel. The two conversed and Kerg bared his soul, telling Rude that he hoped to find either death or redemption on the road through Gath. Rude was impressed by the drwarf's honest and forthright nature and asked him to come along. Kerg was grateful and pledged his crossbow and sword to the cause.

     After a time, the pair came upon a ruined metal hulk once used as a conveyance by an older, reckless society. "You maniacs! You blew it all up!" They approached with caution as they could hear a rattling of chains coming from the front of the vehicle. They were correct to show caution because two skeletons emerged from the front of the bus, where the engine might once have been. When alive, their names were Donnie Rowe and Ricky Dubose. They were clad in orange jumpsuits and swung their chains and shackles like flails.

     Initiative was rolled and the skeletal inmates won. The undead shambled forth, but could not close the distance on their rickety legs. Brother Rude knew that those who died in Gath during the cataclysm rose as undead if they have not confessed their sins to whatever deity they kneel before. Brother Rude raised his hammer high and rebuked the miserable sinners and they began to flee. Kerg fired his light crossbow at a skeleton and shattered its head. Brother Rude let fly a bullet with his sling and severely damaged the remaining skellie.

     For round three Brother Rude rushed forth and blasted the skeleton into dust. Victory!

     A search of the bus followed and within were ten more skeletons, still shackled to their seats. They writhed and jerked, but could not get free. Brother Rude smashed them to bits in short order, putting their long-suffering souls to rest. The front of the bus was also searched and two skeletal guards were found. They were not animated. Each was wearing a gold ring that Rude and Kerg split.

     They searched the area and found a skull with 2 gold ingots embedded within. (In modern day Mozambique, bald men have been ritually killed because witch doctors believe their heads contain gold. Weird.)

     Brother Rude built a pyre for the skeletal prisoners and performed rites so that their restless souls could reach their proper destination. The two guards were treated with more care and dignity, deserving of their position in life. With that accomplished, the two companions continued down the road. 

XP for Righteous Rude: 60 from slain skeletons + 60 from treasure + 25 for saving souls = 145.

Treasure: 1 gold ingot worth 20 gp, gold-encrusted skull worth 40 gp

Brother Rude treated Kerg kindly so there will be a -1 on the next Morale check.

Brother Rude's Melee Stats 
No. of Attacks: 2
Hits: 2
Misses: 0
Hit Percentage: 100%
Damage Inflicted: 2,6
Average Damage per Hit: 8
Kills: 1
Average Kills per Hit: .5
Initiative Rolls: 1
Result(s): 3
Average Initiative Roll: 3
Turn Attempts: 1
Successful Turn Attempts: 1
Turn Attempt Success Rate: 100%
Damage Sustained: 0

Tuesday, June 20, 2017

The Wasteland of Gath: The Pit (Rowan); Labyrinth Lord

Rowan the Magic-User (played by +Stuart Robertson) and Kerg left the bus behind them and continued down the road. Rowan gave Kerg a history lesson designed to improve his aim with the crossbow. Rowan explained that in ancient times, a crossbow-like weapon was referred to as a "gat." Since Kerg already had an "A" and a "T" branded on his face, why not add a "G" to his forehead? Kerg was willing to try anything and consented to having a greasy letter inscribed. After a time, Kerg had to relieve himself and rushed forward to a massive pothole in the road to do so. Rowan stopped him, yelling, "No, Kerg, use the bushes! You don't know what's in that hole!"

     Kerg entered the bush and exclaimed, "Jesus Christ!" Through the creosote bush, Rowan could see a 4' tall humanoid with a rather lumpy and mis-shapen build. At the same time there came a terrible moaning from the pit.

     Rowan decided he had had enough and after winning initiative, he dropped a Sleep spell. Everyone on the board passed right the heck out. Rowan walked about happily removing heads from shoulders, humming an old ditty by Cypress Hill.

     With everything - except Kerg - dead, he was able to have a closer look. In the pit that was several inches deep with tar were three nightmare creatures. Despite the tar on their bodies, their pinkish-gray skin could be seen. They were about 3-4' tall with long, spindly limbs. Their fingers ended in sharp claws where the bone grew through the skin. They had dropping facial features, long floppy ears and a small mouth full of pointed teeth.

     Rowan recognized these as "Fleshlings." They are the terrifying spawn of witches, who lay clutches of eggs in damp places during the full moon. It was good they were dead. Very good, indeed. The lumpy freak was a wasteland mutant of some kind, with rows of actual teeth growing down his left arm. Ew.

     In the side pocket of a car door Rowan found a bottle of hooch, with two belts left. Each belt can cure 1d3 hit points of damage. After you get yer face uglied up in a fight, have a belt, dust yerself off, and get back in there. Rowan also found a skull of unusual properties. This one was about 60% bone and 40% smooth aquamarine. Score!

    At this point, Rowan and Kerg decided it was best to retreat for now and returned to the safe confines of the town they had left.

XP for Rowan: 40 from witch spawn and mutant + 225 from treasure = 265 xp

Treasure: Bottle of Healing Hooch worth 50 gp, Aquamarine encrusted skull worth 175 gp

Rowan's Melee Stats 
No. of Attacks: 2
Hits: 2
Misses: 0
Hit Percentage: 100%
Damage Inflicted: 2, 5, 4 (11)
Average Damage per Hit: 5.5
Kills: 2
Average Kills per Hit: 1
Initiative Rolls: 3
Result(s): 4,3,4
Average Initiative Roll: 3.7
Damage Sustained: 0
Spells Cast Attempts: 1
Spells: Sleep

Monday, June 19, 2017

The Wasteland of Gath: The Pit (Dorinda); White Box

Dorinda (played by +Matt Jackson) and Kerg left the bus early in the morning and continued down the road. After a time, Kerg had to relieve himself and rushed forward to a massive pothole in the road to do so. As he neared the hole, he shrieked in terror and ran back to Dorinda's side.

     Three nightmare creatures shambled out of the hole, covered in black slime. Despite the goo, their pinkish-gray skin could be seen through the muck. They were about 4' tall with long, spindly limbs. Their fingers ended in sharp claws where the bone grew through the skin. They had dropping facial features, long floppy ears and a small mouth full of pointed teeth.

     Dorinda recognized these as "Fleshlings." They are the terrifying spawn of witches, who lay clutches of eggs in damp places during the full moon.

     Round 1: Dorinda and Kerg lost initiative, but the creatures could not close the distance. Dorinda sought cover behind a car door on the road, while Kerg fired his crossbow. Sadly, he missed.

     Round 2: The creatures pressed the attack after they won initiative. Kerg was grazed with a claw, while Dorinda was more deeply slashed on a natural 20. Kerg and Dorinda returned attacks, but could not do any damage.

     Round 3: Initiative was simultaneous! Dorinda managed to inflict 3 point of damage with her spear, but it was not enough to fell the beast. Kerg again missed. The dice had completely forsaken them! The monstrosities attacked and Dorinda was brought down with ANOTHER 20! Kerg was also laid low with a deep wound.

     Dorinda watched helplessly, her body leaking fluid as Kerg was drug into the pit and torn limb from limb. She eventually lost consciousness and action was paused there.
 
Dori's Melee Stats 
No. of Attacks: 4
Hits: 2
Misses: 2
Hit Percentage: 50%
Damage Inflicted: 4,3
Average Damage per Hit: 3.5
Kills: 1
Average Kills per Hit: .5
Initiative Rolls: 4
Result(s): 5, 4, 4, 2
Average Initiative Roll: 4.25
Damage Sustained: 5

The Wasteland of Gath: The Bus (Lextor and Elora); Labyrinth Lord

In yesterday''s final session, Lextor the Bear and Elora, an elf, set out on the lonely highway through Gath. Lextor imagined that fair maidens must be in distress in the blasted wasteland, while Elora was driven by a desire to see how humans had managed to annihilate themselves in a cataclysm.

     After walking for a while they happened upon a shame-filled dwarf named Kerg. The poor fellow wove a tale of woe involving adultery, branding, beard shaving and exile. Lextor was happy to have the dwarf at his side, but Elora was ambivalent. She was not sure that an adulterer and exile was an ideal companion. She demanded a pledge of loyalty and insisted that Kerg carry her pack.

     The trio pressed on, with Kerg gushing non-stop about his gratitude toward the elf and human. Soon, they arrived at the ruins of a metal hulk once used as a conveyance by an older, reckless society. "You maniacs! You blew it all up!" They approached with caution as they could hear a rattling of chains coming from the front of the vehicle. They were correct to show caution because three skeletons emerged from the bus - two from the front and one from the rear.

     Elora and Lextor quickly converged on the skeleton at the back of the bus. Their blows were blocked by the skeleton, who whipped lengths of chain about him like flails. Meanwhile, Kerg fired his crossbow, then bolted for cover behind a creosote bush across the road.

     The second round was more fruitful as Elora and Lextor quickly felled their opponent, then scurried across the road to assist Kerg, who was under assault by the other two skeletons. The undead prisoners whipped him furiously, but his dwarven mail withstood the onslaught. As they whipped him, though, he cried out, "Oh, Gods, I deserve this! I am a miserable wretch!"

     On the third and final round of melee, Lextor and Elora cut down the skeletons with little effort. Victory!

 They searched the area and found a skull with 2 gold ingots embedded within. (In modern day Mozambique, bald men have been ritually killed because witch doctors believe their heads contain gold. Weird.) Elora explained that the elves believe that corrupt energies unleashed by an apocalypse may have caused mutations in the region. Lextor grew glassy-eyed during the dissertation and eventually exclaimed, "Look! A jackrabbit!"

     The skull was kept for later research and attention turned to the bus.

     Lextor entered the bus from the rear and lopped the heads of skeletons who were still shackled to their seats. Meanwhile, Kerg and Elora entered the front of the bus and found two skeletons in a heap on the ground. Based upon their brown uniforms, it was assumed they were guards. Gold wedding bands were found on each of their ring fingers. Elora opined that perhaps the guards were married to one another and spent their final moments spooning. Kerg desperately wanted to take the gold, but was scolded.

     The party then concluded their investigation and continued down the road.

XP for Elora: 40 from slain skeletons + 13 from treasure  = 53

Treasure: 1 skull embedded with two gold ingots worth 20 gp each. (Not yet divided)

Kerg is grateful for redemption (-1), Elora is female (-1) but he did not receive a share of treasure (+1) so the next Morale check is at -1.

Elora''s Melee Stats 
No. of Attacks: 3
Hits: 2
Misses: 1
Hit Percentage: 66%
Damage Inflicted:2, 7
Average Damage per Hit: 4.5
Kills: 1
Average Kills per Hit: .5
Initiative Rolls: 2
Result(s): 5,4
Average Initiative Roll: 4.5
 Damage Sustained: 0


XP for Lextor: 40 from slain skeletons + 13 from treasure = 53

Treasure: 1 skull embedded with two gold ingots worth 20 gp each. (Not yet divided)

Lextor's Melee Stats 
No. of Attacks: 3
Hits: 2
Misses: 1
Hit Percentage: 66%
Damage Inflicted:10, 4
Average Damage per Hit: 7
Kills: 2
Average Kills per Hit: 1
Initiative Rolls: 1
Result(s): 2
Average Initiative Roll: 2

Sunday, June 18, 2017

The Wasteland of Gath: The Bus (Brother Adelmo); White Box

In today's middle slot Brother Adelmo (Cleric 1) played by Tim of +Gothridge Manor risked life and limb on the desolate highway through Gath. A late-bloomer, Brother Adelmo did not receive a divine revelation from The Great Imbiber until he was 50 years of age. Advanced age or perhaps hard living may account for Adelmo's 7 Strength. For our session we employed White Box by Seattle Hill Games, which appears to be the system of choice for Gath.

     Soon after setting out upon the road, Brother Adelmo found a dwarf named Kerg, sitting at the wheel of a burned out car, banging his head against the steering wheel. The two conversed and Kerg bared his soul, telling Adelmo that he hoped to find either death or redemption on the road to Gath. (Many have speculated whether Gath is a region or an actual location. Perhaps both.)

     After a time, the pair came upon a ruined metal hulk once used as a conveyance by an older, reckless society. "You maniacs! You blew it all up!" They approached with caution as they could hear a rattling of chains coming from the front of the vehicle. They were correct to show caution because two skeletons emerged from the front of the bus, where the engine might once have been. When alive, their names were Donnie Rowe and Ricky Dubose. They were clad in orange jumpsuits and swung their chains and shackles like flails.

     Initiative was rolled and Brother Adelmo won. The cleric knew that those who die in Gath rise as undead if they have not confessed their sins to whatever deity they kneel before. Adelmo rebuked the miserable sinners and they began to flee. Kerg fired his light crossbow at a skeleton, but only managed to knock some bones free.

     Initiative was not required for the second round as the skeletons were in flight mode. Brother Edelmo gave chase and smashed one of the foes to pieces. Kerg fired again and managed to bring the second one down. Victory!

     They searched the area and found a skull with 2 gold ingots embedded within. (In modern day Mozambique, bald men have been ritually killed because witch doctors believe their heads contain gold. Weird.)
   
     A search of the bus followed and within were ten more skeletons, still shackled to their seats. They writhed and jerked, but could not get free. Brother Adelmo recalled a bit of ancient lore about these old metal boxes containing a liquid in steel tanks that was quite flammable. He located such a tank, poked a hole in it, stuffed a rag in the hole, lit it and ran. A great conflagration resulted and the two friends watched in awe.

     With all the skeletons dead - or re-dead - they continued down the road, but not before saying prayers for the skeletal prisoners and conveying their souls into hands of the Great Imbiber.

XP for Brother Adelmo: 60 from slain skeletons + 20 from treasure + 25 for saving souls = 105.

Treasure: 1 gold ingot worth 20 gp

Brother Adelmo split all treasure equally with Kerg so there will be a -1 on the next Loyalty check.

Brother Adelmo's Melee Stats 
No. of Attacks: 1
Hits: 1
Misses: 0
Hit Percentage: 100%
Damage Inflicted: 6
Average Damage per Hit: 6
Kills: 1
Average Kills per Hit: 1
Initiative Rolls: 1
Result(s): 5
Average Initiative Roll: 5
Turn Attempts: 1
Successful Turn Attempts: 1
Turn  Attempt Success Rate: 100%
Damage Sustained: 0

The Wasteland of Gath: The Bus (Shank); White Box

Today Shank the Thief played by +Chris C stepped out on the decaying road through Gath. Plagued by memories of a hard life, the young man figured the wasteland was preferable to his current situation. For our session we employed White Box by Seattle Hill Games.

     Soon after setting out upon the road, Rowan met Kerg, a dwarf of low self-esteem and great lust. Shank and Kerg felt at ease with one another, both understanding that they were equally miserable and without prospects. A pact of mutual non-thievery from one another was agreed. Perhaps there can be honor among thieves?

     After a time, the pair came upon a ruined metal hulk once used as a conveyance by an older, reckless society. "You maniacs! You blew it all up!" They approached with caution as they could hear a rattling of chains coming from the front of the vehicle. They were correct to show caution because two skeletons emerged from the front of the bus, where the engine might once have been. When alive, their names were Donnie Rowe and Ricky Dubose. They were clad in orange jumpsuits and swung their chains and shackles like flails.

Initiative was rolled and the skeletal prisoners won. They shambled forth on rickety legs, but could not close the gap and their turn ended. Shank flung a razor sharp dagger at the lead skeleton but it missed. ("Just a bit outside," for you Bob Uecker fans.) Shank then sprinted across the road to take cover behind a creosote bush. Kerg stood his ground, fired his crossbow and blew a skeleton's head off. Hooray!

     The remaining skeleton won initiative and whipped Kerg with its chain, Kerg cowered and endured a point of damage. Shank rushed forward, got behind the skeleton and shattered it with his short sword. Victory!

     They searched the area and found a skull with 2 gold ingots embedded within. (In modern day Mozambique, bald men have been ritually killed because witch doctors believe their heads contain gold. Let that be a warning to all of you.) A search of the bus followed and within were ten more skeletons, still shackled to their seats. They writhed and jerked, but could not get free. Kerg and Shank ignored them for the moment and instead went to the front of the bus where two skeletons lie unmoving.

     These two were clad in brown clothing. Upon the skeletons the intrepid explorers found two gold wedding bands and two pairs of handcuffs with keys. Turning their attention back to the skeletons, they decided to start a fire. They stuffed dried tumbleweeds and dried wood inside, doused it with oil and let the whole thing go up in flames.

     With all the skeletons dead - or re-dead - they continued down the road. Two rogues against the world!

 XP for Shank: 60 from slain skeletons + 40 from treasure = 100.

Treasure: 1 gold ingot worth 20 gp and 1 gold ring also worth 20 gp.

Shank split all treasure equally with Kerg so there will be a -1 on the next Loyalty check.

Shank's Melee Stats
No. of Attacks: 2
Hits: 1
Misses: 1
Hit Percentage: 50%
Damage Inflicted: 7
Average Damage per Hit: 7
Kills: 1
Average Kills per Hit: .5
Initiative Rolls: 2
Result(s): 2,2
Average Initiative Roll: 2
Damage Sustained: 0

Friday, June 16, 2017

The Wasteland of Gath; The Bus (Rowan); Labyrinth Lord

Rowan, a Magic User played by +Stuart Robertson (an incredible 5e DM), was second to leave the
safety of home and hearth. While others warned that Gath was a blasted wasteland full of Bad Things, Rowan was convinced that this was not the case. The dire warnings were simply lies that the elites spread to keep all the good things for themselves.

     For our session we employed the Labyrinth Lord rules from Goblinoid Games. Soon after setting out upon the road, Rowan met Kerg, a dwarf of low self-esteem and great lust. The wizard cheered Kerg up, telling the fellow that he, too, felt like an outcast and that out upon the road great things awaited them.

     Soon, the pair came upon a ruined metal hulk once used as a conveyance by an older, reckless society. "You maniacs! You blew it all up!" They approached with caution as they could hear a rattling of chains coming from the front of the vehicle. They were correct to show caution because two skeletons emerged from the back of the bus.

     When alive, their names were Donnie Rowe and Ricky Dubose. They were clad in orange jumpsuits and swung their chains and shackles like flails. Initiative was tied so a lot happened all at once. Rowan stepped forward and lobbed a flask of oil at a skeleton, scoring a hit. The creature went up in flames! Kerg fired his crossbow and missed. He cursed himself bitterly.

     The skeletons closed, but their move was rather limited at 20' so they could not close the distance. Initiative was rolled and this time Rowan won. He dropped another flask of oil on the ground to form a barrier between himself and an advancing skeleton. Kerg fired again...and missed. He again cursed his rotten luck. On the skeletons' turn one succumbed to the flames. The second whipped at Kerg with his shackles but could not penetrate the dwarf's mail.

     Another initiative roll resulted in a tie! Rowan threw another oil flask - he started the adventure with five - and the skeleton went up in a bonfire. Victory!

     They searched the area and found a skull with 2 gold ingots embedded within. (In modern day Mozambique, bald men have been ritually killed because witch doctors believe their heads contain gold. LINK) A search of the bus followed and within were ten more skeletons, still shackled to their seats. They writhed and jerked, but could not get free.

     Kerg and Rowan ignored these and instead went to the front of the bus where two skeletons lie unmoving. These two were clad in brown clothing. Upon the skeletons the intrepid explorers found two gold wedding bands. Satisfied that there was nothing else to be gained, Kerg and Rowan continued down the road. As they did so, Rowan tried to give the dwarf advice for better accuracy. "It's all in the wrists and the knees, Kerg!" Kerg was impressed, unaware that Rowan had no idea what he was talking about.

 XP for Rowan: 10 from slain skeletons + 60 from treasure = 70.

Treasure: 2 gold ingots worth 20 gp each and 1 gold ring also worth 20 gp.

Rowan was quite supportive of Kerg, so the next Morale check will be at -1.

Rowan's Melee Stats 
No. of Attacks: 2
Hits: 2
Misses: 0
Hit Percentage: 100%
Damage Inflicted: 2, 5, 4 (11)
Average Damage per Hit: 5.5
Kills: 2
Average Kills per Hit: 1
Initiative Rolls: 2
Result(s): 4,3
Average Initiative Roll: 3.5
Damage Sustained: 0

The Wasteland of Gath; The Bus (Dorinda); White Box

Dorinda, a halfling thief played by talented cartographer +mattjackson, was first to set out upon the road through the blasted wasteland of Gath. We employed the White Box rules from Seattle Hill Games. With Dorinda was Kerg, a disgraced lecher purged from his ancestral home of Ashabenford. The two rogues hit it off immediately, pledging not steal from one another.

     Soon, the pair came upon a ruined metal hulk once used as a conveyance by an older, reckless society. "You maniacs! You blew it all up!" They approached with caution as they could hear a rattling of chains coming from the front of the vehicle.

    They were correct to show caution because two skeletons emerged from the front of the bus. When alive, their names were Donnie Rowe and Ricky Dubose. They were clad in orange jumpsuits and swung their chains and shackles like flails. Dori won initiative. Kerg fired his light crossbow and immediately slew a skeleton. He rolled a 20, so I ruled that the skeleton's chain entangled the other skeleton, resulting in a -2 penalty to AC and to hit rolls.

     Dori rushed forward and smashed the remaining skeleton, rolling a 14 to hit and inflicting 4 points of damage. It shattered!

     They searched the area and found a skull with 2 gold ingots embedded within. (In modern day Mozambique, bald men have been ritually killed because witch doctors believe their heads contain gold. LINK) A search of the bus followed and within were ten more skeletons, still shackeled to their seats. They writhed and jerked, but could not get free. Dori climbed atop the bus while Kerh provided cover. With her spear she smashed them to pieces. On the bodies of two guards the rogues found two gold wedding bands worth 20 gp each.

     The skeletons were spread out on the road, Dori taking the extra step of arranging them in an enigmatic pattern designed to instill fear and wonder. As they fell asleep looking at the stars (they decided to camp in the bus) Kerg mused, "This is the beginning of a wonderful friendship."

XP for Dori: 60 from slain skeletons + 40 from treasure = 100.
Treasure: 1 gold ingot worth 20 gp and 1 gold ring also worth 20 gp.

Dorinda split treasure equally with Kerg and she is female, so the next Loyalty check will be at +2.

Dori's Melee Stats
No. of Attacks: 1
Hits: 1
Misses: 0
Hit Percentage: 100%
Damage Inflicted: 4
Average Damage per Hit: 4
Kills: 1
Average Kills per Hit: 1
Initiative Rolls: 1
Result(s): 5
Average Initiative Roll: 5
Damage Sustained: 0

Friday, June 9, 2017

The City's Going to Hear About This Pothole!

Work continues on my lost highway through the wasteland of Gath project. I hope to play encounters with these battle mats via Google Hangouts. Barring that, I will run solitary skirmishes and post the after action reports here.